Shape Memory Alloy Haptic Compression Garment for Media Augmentation in Virtual Reality Environment
Miles Priebe, Esther Foo, and Brad Holschuh
In Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Compression-based haptics instrumented into soft, wearable systems have the potential to enhance/augment gaming and entertainment experiences. Here, we present a computer-mediated Shape Memory Alloy (SMA) garment capable of delivering spatially and temporally dynamic compression and thermal stimuli for the purposes of enhancing a movie-watching affective experience based on 4 different emotions: sadness, love, gratitude, fear. Preliminary findings, still pending publication, were obtained from an MTurk survey (n=53) that seek to gather how different emotions can/should be represented physically through a haptic garment. A proposed study in a virtual reality (VR) environment is also introduced as a next step to evaluate how the presence/absence of haptics changes a user’s video-watching experience, including immersion, enjoyment, presence, and felt emotional intensity, evaluated through objective (biometrics) and subjective (self-report questionnaire and qualitative interview) measures.